Elite dangerous market

Black Market

Prices were all over the place and as of now we have no way to automatically update landing permissions for Carriers. All trading helper have Fleet Carriers disabled by default. The commodity detail page eg Tritium also has Carriers disabled on all views by default. The station filter in all trading helper have planetary stations enabled by default.

This prevents deadlocks in some trading configurations. It takes some time until all stations are updated with EDDN data. Older news And the longer I waited, the more difficult it would become to rework the associated source code to make it multi-theme capable. A complete refactoring of the SCSS was necessary moving all color values in variables and generalizing structures and that took some time.

Although it took really long, I hope you enjoy it. If you encounter any problems regarding legibility or contrast, please do not hesitate to contact me. I'm pleased to announce that EDDB has finally been updated for the new 3.

Market Economy

Since a lot of internal stuff changed, errors could happen. Please don't hesitate to contact me on Discord if you experience any unexpected behavior.

API Update! The nightly dump schema has been updated. Check the API page for more information. Update: This has been fixed! Unfortunately Frontiers API for prices, outfitting and shipyard is still offline.

This leads to EDMC or other apps not working for price updates right now. EDDBs route finder is possibly outdated. All we can do now is wait for Frontier to fix their API.

Until then - good luck in finding profitable routes. EDDB has been prepared for all the 2. This includes system renames, new modules and Journal changes. However, some stuff needs further investigation. Update: This has been kindly submitted. More specifically we need a raw Journal file dump of an FsdJump event for the system Rohini and of a Docking event for the station Eudaemon Anchorage in that system. You can join our Discord Server to get in touch with me username themroc.

You can read more on the API page. If you use the files, please change your import script accordingly! With the upcoming release of Elite: Dangerous 2. This includes body information on detailed scan, black market prices on illegal commodity sale, or faction information on system arrival or station docking.Some starports feature a black market.

The black market can be found in the Contacts menu of starport services at starports where it is available.

elite dangerous market

To find out whether specific station has an active black market, open System Mapselect the station, and check if "Black Market" is listed under the Facilities entry. The presence of a black market is not constant. In most cases, it depends on the government type of the minor faction that is currently controlling a given station, as some types allow black markets to be run in territory under their control while others do not. In general, government types that allow black markets include Anarchy, Democracy, Cooperative, and Communism, while government types that prohibit them include Corporate, Dictatorship, Patronage, Feudal, and Theocracy.

Prices on the black market can vary greatly, depending on the goods and system. For example, if a station offers 1, CR per unit of Low Temperature Diamonds in the normal market, the black market will offerCR. Being cargo scanned while carrying such items may incur a fine or bounty from the starport authorities, leading to restricted access to normal station services.

Sign In Don't have an account? Start a Wiki. Accessing the Black Market Selling stolen and illegal goods Some starports feature a black market.

Contents [ show ]. Categories :.Have you got any tips or tricks to unlock this achievement? Add a guide to share them with the community. Game want to boost. Elite: Dangerous walkthrough. Ashen Seraph18 Oct 18 Oct You can check your progress by going trade network stat under the Status page under the system panel.

How to unlock The Dweller - Elite Dangerous

If it's like other achievements however, you may have to progress well beyond the required number for the achievement to unlock. The simplest way to get progress would be to buy an immediately sell back an item at each station you stop at.

Hydrogen fuel tends to be a good choice for this as it is near the top of the commodities list and will only result in a loss of credits, depending on system value. It should be easy enough to enter the current station you are at and the next station or system you know you're going to in order to start making some serious profit.

Sometimes even trading within a single system can net large profits. Showing all 8 comments. Leave a comment. Popped on If you want to grind on this, I'd also consider not doing what I did. It's probably faster to enter a system and dock at the closest dock then move to another system unless there's another dock VERY close by. The time it takes to get up to speed is typically excessive compared to high jumping to another system. Hey, we can edit comments! Wanted to add that Biowaste is another good choice if you are worried about credit loss.

Posted by planting42 on 17 Apr 16 at This doesn't seem to work anymore. After I loaded up my ASP with Tea in one station and traveled to another system to sell it; the achievement tracker moved up one.

Posted by SilvrgunSuprman on 25 Jun 16 at Popped right when it should have. Coriolis, Orbis, Ocellus, Outpost in space or planet-side it doesn't matter, as long as it has a commodities market it should count. In regards to the above comment: 1. The achievement is for selling at different markets, so if the tracker doesn't increase when selling an item at a market, it most likely means you've sold at that one before.

The "buy an item then sell it" tactic is only good for gaining progress if you're at a market and don't have an item to sell; it's not an instant-win shortcut.

I agree with all of planting42's tips, but would like to add that I found the Docking Computer to be invaluable. Posted by Current Future on 18 Jul 16 at All rights reserved. All other trademarks and copyright are acknowledged as the property of their respective owners. Star system. Most Market features are disabled for unregistered users. You cannot: - set search parameters like distance, landing pads, etc.

Rare commodities near Sol. Location used: Sol Estimated profits are based on distance from the seller. Bigger distance means bigger profit, roughly up to Ly. This website is not an official tool for the game Elite: Dangerous and is not affiliated with Frontier Developments. All information provided is based on publicly available information and may not be entirely accurate. Hutton Orbital Alpha Centauri. Mansfield Orbiter Epsilon Indi. Solo Orbiter Altair.

Katzenstein Dock 36 Ophiuchi. Hooper Relay Delta Pavonis. Zamka Platform George Pantazis. Nicollier Hangar Zeessze. Taylor City Vega. Snow Moon Bento. Clark Terminal Mulachi. Vela Dock Medb. Azeban City Eranin. Gordon Terminal Tiolce.This app downloads your Cmdr's details and system, faction, scan and station data for use with all popular online and offline trading, prospecting and shopping tools.

It can also send your Cmdr's details, ship details, Subscribable digital calendars for Elite: Dangerous events, both in-game as well as out-of-game.

elite dangerous market

Extends Elite's cockpit instrumentation onto additional monitors. This app has so many features some of which include: Fleet Carrier support, Advanced voice control music system, context based music interactive with game, pair your own music or my music packs to in game events. A plugin for ED Market Connector and a simple program that allows Elite Dangerous explorer players to see their progress from one star system to another.

A tool to make Razer Chroma devices and Chroma-connected devices react to Elite:Dangerous in-game events. Multifunctional trading and exploration tool, that integrates fully into the HUD of Elite Dangerous as an overlay. Please read the key feature list to get an overview. A web-based tool to help commanders, wings, and squadrons identify factions near them working for the shadowy organization known as "The Club. A tool to monitor a users favorite factions and systems through graphs and allows authorized users to edit data.

EDMC plugin which automatically collects "Codex" discovery data, and optionally posts public Astronomical Discovery "Telegram" style notices. Search your journal for potentially interesting objects, or notify you of new ones on the fly while exploring.

EDDI is a significant and customisable upgrade to your shipboard computer's personality sim, available at any starport and even out in the black via Subspace Torrented File Upgrade. EDDiscovery is is a tool that can track your Elite Dangerous travels, combat, trading, rank etc.

It has both voice output - to provide you with more information vocally, and voice recognition. It has over 28 panels of This library can help make developers anything from powering rich presence Discord to a voice assistant. Standalone program that monitors the journal log for chat messages, and plays them back using the CereProc speech synthesizer.


A complete redesign of the original Elite Dangerous ship outfitting tool formerly known as E:D Shipyard. Elite:Dangerous companion with galaxy information, trading data, personal profiles, logbooks, wings, galleries and more Create, and optionally share, a printable reference card for your game controller, joystick or HOTAS from your bindings file.

Get new ideas for bindings by looking your device in the list of published bindings. When exploring outside the bubble, enter two systems, and receive a list of points of interest between them.

Why visit just one place, when you could take the scenic route? Plugin provides basic GUI to plan route using neutron star plotter. If enabled by checkbox, plugin automatically update your system clipboard to nextStar systems have a different governmentlocal laws, and market economy. The market economies are dynamic, affected by the trade of other commanders, NPCs and events that occur in the system. Every station has its own supply and demand that change dynamically.

Stations with a commodities market allows you to buy and sell commodities from the local market. Both regular player activity, such as trading or piracyand special missions will affect how the ruling faction of the system develops overtime. Such activities influence the evolution of the galaxy which is handled by the Background Simulation.

Anyone can trade with some starting capital. The core is a simple, fundamental truth: buy low and sell high. As a trader you will need to carefully study market economies in the systems you pass through.

Super Market Sweep achievement in Elite Dangerous Core

Changing states and events in systems can affect commodity prices. Goods are cheaper when they are common. To make a profit, sell it in systems where it's less common with higher prices. The rarer a commodity the more valuable it'll be. Supply and demand drive prices, and every trade you make in the galaxy affects the markets for every player. In the Galaxy Mapthe Info Tab displays basic known information about the system, such as the star type, controlling government type, market economies present and population.

There are eight market economy types. Systems with different economy types have different supply and demand for commodities. Some systems have a mix of different economies. A higher population usually means higher supply and demand thus you can trade longer without breaking a trade route.

Only Rescue Vessels have this economy type. Only Damaged Stations have this economy type. Only Repairing Stations have this economy type. Only Drake-Class Carriers have this economy type. These privately-owned vessels do not generate commodities for export or request commodities for import on their own. Their owners can place potentially lucrative purchase orders for specific commodities that visiting pilots can fulfill, and also set tariffs on commodity purchases and sales.

To understand a market economy it's important to know some basic economics. This is an overview of the basics. A Market is a means by which the exchange of goods and services takes place as a result of buyers and sellers being in contact with one another, either directly or through mediating agents or institutions. Markets in the most literal and immediate sense are places in which things are bought and sold.Servers: Online Store: Online.

Live: Fleet Carriers Update Patch 2. It may have entered our AutoModerator's event horizon. Suggest an event. Discussion Fleet Carrier Commodity Market self. I'm missing something here.

How exactly will the commodity market work on a fleet carrier? I set a buy price that other commanders will be able to sell to me, then if I want to turn a profit, I take those commodities and unload them with a ship to sell elsewhere? So if I'm out in the black exploring, will anything I mine be worth anything until I'm back to the bubble?

This feels like to fund my weekly upkeep, I'll have to make trips back to the bubble to sell my haul. Or did I miss something entirely? Personally, if I'm going to use one of these things I'll make sure I have months, if not years of upkeep costs already in the bank, but this seems like an oversight. Hope I'm misunderstanding something here. You are absolutely correct. The problem is commodities have to be sold somewhere else to do anything.

If commodities were used for something it would be a different story. I will note that they will make gold farmers happy. Being able to sell you a ton of something for 1 credit then immediately buy it back for 19 million will make it easy to transfer wealth between players.

You are way off the mark. You set the tariffs only, not the price. These are where your profits come from. They then go on an repeat it a few times.

elite dangerous market

For selling they specifically say you sell at the price you set. At 24 minutes they say it's absolutely explicit control. So I'm pretty sure it's not just tariffs. Which still means you can only make money on some sort of arbitrage between other stations or mining. And yeah you are competing against the cost of someone making a couple of jumps to beat your price.

There were two mechanics mentioned, tariffs and making a call-out for goods. You set the tariffs, not the price. What we don't know is what affects the actual base price. In a system with a population NPC ships should use the carrier for trading and the owner should get a cut of all trades. The richer systems generate more money. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. All rights reserved.

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